wallpapers.travel

wallpapers.travel

wallpapers.travel

No AI, just real moments, high-resolution and depth-mode wallpapers

No AI, just real moments, high-resolution and depth-mode wallpapers

No AI, just real moments, high-resolution and depth-mode wallpapers

Download stunning 4K wallpapers for your iPhone, captured during my travels. No AI, just real moments, high-resolution and depth-mode.

What's included?

  • 44 high-resolution with depth-mode photos

  • Lifetime updates from next destinations

More resources

NVIDIA

Applied Engineering Intern, Enterprise Platforms Organization, May 2024 - August 2024

Synchronization Techniques for Large-Scale Multi-Display Systems

  • Worked with a high-resolution multi-display setup powered by networked systems synchronized with NVIDIA Quadro Sync hardware and SMPTE 2110-based software.

  • Developed automated test frameworks for a Vulkan application, simulating real-world use cases such as large-scale digital signage and virtual production.

  • Conducted extensive frame synchronization analyses at millisecond granularity, helping software developers rapidly identify GPU driver or systems software issues and accelerate debugging.

Benchmarking Design and Visualization Applications

  • Created a new benchmark for Chaos Vantage, a real-time ray-tracing application, providing insights into GPU performance across rendered scenes of varying complexity.

  • Enhanced CPU/GPU performance measurement pipelines by nearly tripling supported metrics (12 → 34) to help find GPU optimization opportunities for applications such as Autodesk Maya and Dassault Systèmes CATIA.

LLM Copilot for the Analysis of Application Profiles

  • Architected a prototype SQL query generation pipeline with GPT-4o, LangChain SQL Agent, and Graph-based Retrieval Augmented Generation (RAG) to streamline the analysis of application profiles from the NVIDIA Nsight Profiler.

NVIDIA

Applied Engineering Intern, Enterprise Platforms Organization, May 2024 - August 2024

Synchronization Techniques for Large-Scale Multi-Display Systems

  • Worked with a high-resolution multi-display setup powered by networked systems synchronized with NVIDIA Quadro Sync hardware and SMPTE 2110-based software.

  • Developed automated test frameworks for a Vulkan application, simulating real-world use cases such as large-scale digital signage and virtual production.

  • Conducted extensive frame synchronization analyses at millisecond granularity, helping software developers rapidly identify GPU driver or systems software issues and accelerate debugging.

Benchmarking Design and Visualization Applications

  • Created a new benchmark for Chaos Vantage, a real-time ray-tracing application, providing insights into GPU performance across rendered scenes of varying complexity.

  • Enhanced CPU/GPU performance measurement pipelines by nearly tripling supported metrics (12 → 34) to help find GPU optimization opportunities for applications such as Autodesk Maya and Dassault Systèmes CATIA.

LLM Copilot for the Analysis of Application Profiles

  • Architected a prototype SQL query generation pipeline with GPT-4o, LangChain SQL Agent, and Graph-based Retrieval Augmented Generation (RAG) to streamline the analysis of application profiles from the NVIDIA Nsight Profiler.

NVIDIA

Applied Engineering Intern, Enterprise Platforms Organization, May 2024 - August 2024

Synchronization Techniques for Large-Scale Multi-Display Systems

  • Worked with a high-resolution multi-display setup powered by networked systems synchronized with NVIDIA Quadro Sync hardware and SMPTE 2110-based software.

  • Developed automated test frameworks for a Vulkan application, simulating real-world use cases such as large-scale digital signage and virtual production.

  • Conducted extensive frame synchronization analyses at millisecond granularity, helping software developers rapidly identify GPU driver or systems software issues and accelerate debugging.

Benchmarking Design and Visualization Applications

  • Created a new benchmark for Chaos Vantage, a real-time ray-tracing application, providing insights into GPU performance across rendered scenes of varying complexity.

  • Enhanced CPU/GPU performance measurement pipelines by nearly tripling supported metrics (12 → 34) to help find GPU optimization opportunities for applications such as Autodesk Maya and Dassault Systèmes CATIA.

LLM Copilot for the Analysis of Application Profiles

  • Architected a prototype SQL query generation pipeline with GPT-4o, LangChain SQL Agent, and Graph-based Retrieval Augmented Generation (RAG) to streamline the analysis of application profiles from the NVIDIA Nsight Profiler.

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